From how to save a life to handling money, staying safe online and looking after their minds — game-based lessons children actually want to do. Built by teachers, used in real classrooms and living rooms.
The same twelve skills, the same game-based lessons — delivered whichever way suits you. Both start with a free trial.
A whole-school life-skills programme your team delivers with no prep — marked automatically, with statutory-PSHE and Ofsted evidence in one click.
A family subscription you run yourselves, evenings and weekends — real-world skills instead of another game or endless scrolling.
Each is a proper unit — short lessons, hands-on practice, and a badge to earn — not a worksheet. Years 5 & 6 are live now, with 3 & 4 arriving this term.
Early classroom pilots, March–June 2026, across 176 completed lessons. An honest early signal, not a population study — but a strong one.
"The pupils tried the first aid and were begging me to do more!"
"Children seemed better engaged because the lesson was interactive — sharing ideas as a group and inputting feedback individually."
Trial begins on first use. Paste your register, print logins, or teach from the board — running in two minutes, on whatever device you've got.
Eight interactive task-types per lesson — doing, not watching. Which is why pupils ask to do more.
Mapped to recognised authorities per skill — Resuscitation Council UK, NHS, EEF, Young Money — and complements statutory PSHE.
Open a real lesson with no sign-up, or start a free trial today.